![]() A great amount of strategy is required in order to throw rocks as distractions, extinguish lamps to slink in the darkness, and find the right routes to get past legions of orcs.Īt times, players actually have the chance to take sides - choosing to go with Sméagol's option or Gollum's. If he's spotted, he will almost certainly die. The other key mechanic - stealth - can take some getting used to as Gollum is not strong and lacks any real defense. Constantly climbing and swinging gets too repetitive, but initially, it offers the kind of verticality that put games like Assassin's Creed on the map. There's a lot of climbing - which quickly becomes too much climbing after the first two chapters - as Gollum navigates the areas in and around Mordor, but the obstacles can make for some fun platforming. Technical issues aside, the early portions of The Lord of the Rings: Gollum are fairly enjoyable. Because of this, being able to sneak and slink is important - and finding the best routes through trial and error becomes a cornerstone of the game. The stealth mechanics and puzzles make this essentially Uncharted but Lord of the Rings, but whereas Nathan Drake has the ability to shoot and ask questions later, Gollum will instantly die (and often) if an orc or other enemy captures him. There are also enough well-known characters (like Gandalf) to balance out the new ones (like Mell, a blind elf Gollum encounters later on). Told in ten chapters, The Lord of the Rings: Gollum takes players through iconic locations like Barad-dûr and Mirkwood. The Lord of the Rings: Gollum Gameplay & Story Review
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